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Zelda breath of the wild hookshot
Zelda breath of the wild hookshot












zelda breath of the wild hookshot

However, do you think that the Master Sword would be in the "Key items" category, or the "Weapon" category of the inventory? I think it is safe to say that the MS will not be breakable, and that it will be special in a way, through its abilities.Īnyway, we've seen the number of weapons you can have in your inventory at one time is limited, so imagine how stupid it would be if you found the MS and the game tells you "Sorry, your inventory is full". The fact that bombs are indeed runes instead of items does imply that traditional items will not come back. Heck, the Bombs of all things would be an item. Realistically, if Nintendo were implementing traditional items, you'd expect the Sheikah runes to be replaced with, say, Ice Rod, Time Pendant, Magnet Gloves. There really isn't a point to having both Sheikah Runes and traditional items, as it just clutters up the interface for no apparent reason. Golden Gauntlets, Big Wallet, etc.) but I don't expect it to have usable items in it.

zelda breath of the wild hookshot

"important Items" might probably contain passive upgrades (e.g. The Sheikah Slate is in the key items box, and it's not an item you can use (to be precise, the Slate contains stuff that you can use - the Sheikah Slate basically replaces Link's magic bottomless bag of items from previous games). Usually in a Nintendo game, the "key items" aren't things you can actively use. The traditional items would be held in the key item slots no? There were about 16 spaces correct? What else would go in there?

zelda breath of the wild hookshot

There's no point in having a hidden "items" menu. I doubt there are inventory screens that are unlocked as soon as you get things that fit in them, because the weapons/shields/food/bows screens are visible right from the beginning.

#ZELDA BREATH OF THE WILD HOOKSHOT FULL#

To people who think that traditional items will be in the game: where would they even be held? Link's inventory is full of weapons, clothing, consumables and key items/passive upgrades. Yeah they prevent your access to certain areas without the Paraglider, but at least with the Paraglider you have to explore a bit and find the best place to glide to a certain tough-to-reach area. It would be stupidly disappointing if the dungeons were actually less flexible than the Shrines.Īnd anything in the overworld within a hookshot's range that can't be climbed due to a lip probably has a way around it (either an alternate path, or with stamina-replenishing food, or both), unless Nintendo specifically designed that area to prevent access without the Hookshot. Even the Shrines (which are supposed to be BotW's puzzly bits) had more flexibility than that. It doesn't seem like Nintendo's style this time around to implement something as specific and one-dimensional as "slippery wall with Hookshot target at the top". Like others have said, they may also make places that simply are very difficult to reach by climbing (unless you prepare highly with making food and eating a ton of it), or have lips that cannot be climbed over. The current shrines we've seen have slippery walls that aren't climb-able. Sure the overworld might be a place where you can climb anywhere, but they never said the same would be for dungeons. I can see a use for a hookshot in the game.














Zelda breath of the wild hookshot